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Tricks of the Windows Game Programming Gurus (SAMS)(2000).iso
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1999-09-06
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README for GOODIES directory
As this book was going to press, I was of course working on Volume II. Part of Volume II
is full 16-bit color support in the game engine. I simply didn't have the page count
to explain both 8 and 16-bit engines in full detail, show functions, and so on for
this volume.
However....Since I do have the new 16-bit version of the engine right here, I guess
I can just drag it over, so you can use it right now! Now there are no docs. But,
in general there are a number of 16-bit versions of functions. The 16-bit versions
have a "16" appended to the function name. Additionally, there's support for full screen
and windowed displays transparently -- cool huh? So your best bet is to read the book,
become familiar with the functions we write that are 8-bit and then see if you can
figure out how to use the 16-bit versions. I always heavily comment my code, so that
should be a big help. Most everything you need to know about setting the engine into
fullscreen/windowed mode is in the comments of the C++ file and header.
If you can't figure it out - -then I guess you'll have to wait for Volume II!
But be carefull, I use the same file names, so either use the 16-bit versions of the
library all together, or the 8-bit, don't mix them up!